Computing


Computing

Intent

At Dukesgate Academy we understand the immense value that technology has. With technology playing such a significant role in society today, we believe ‘Computational Thinking’ is a skill that children must be taught in order to participate effectively and safely in this digital world. A high-quality computing education enables pupils to use creativity to understand and change the world. Computing teaching has deep links with mathematics, science, and design and technology. Our aim is to ensure that pupils become digitally literate and digitally resilient. They will be equipped with the skills and knowledge to use technology effectively, not only for their own benefit but also and, most importantly, safely.

The aims of our Computing curriculum are to develop pupils who:

  • are responsible, competent, confident and creative users of information and communication technology.
  • can analyse problems in computational terms, and have repeated practical experience in writing computer programs to solve such problems.
  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • become digitally literate and active participants in a digital world, equipped with the capability to use technology throughout their lives.
  • understand the importance of governance and legislation in determining how information is used, stored, created, retrieved, shared and manipulated.

Our Computing curriculum equally emphasises ‘Online Safety’ in line with the expectations of 'Keeping Children Safe in Education' 2020. We aim the develop pupils who:

  • know how to keep themselves safe whilst using technology and on the internet
  • can minimise risk to themselves and others by understanding the e-safety messages that can keep them safe online.
  • know who to contact if they have concerns and which agencies those concerns can be reported to.
  • apply their learning in a range of contexts, e.g. at school and at home

 

Implementation

Computing is taught within weekly lessons as we believe regular practice is key to developing digital literacy. The school has a range of resources to support our computing lessons including laptops, Chromebooks, bee-bots, pro-bots, webcams, cameras and log boxes. Teachers and pupils are aware of the importance of e-safety and pupils are always supervised when using technology or accessing the internet.

Computing teaching at Dukesgate Academy will deliver the requirements of the National Curriculum through units of work taken and adapted from the Purple Mash scheme. Teachers use the ‘Purple Mash: Coding’ scheme to teach early programming. Purple Mash has an online portal of age-appropriate software, games and activities as well as topic materials to support children’s learning in other subject areas for all key stages. Through pupil’s computing lessons they will use the Purple Mash 2Sequence programme to ‘make music’ and their 2Animate programme to design and make. They will also use 2Calculate spreadsheets to make links with maths, ensuring that children can use computers for a range of purposes across the wider curriculum.

Pupils are fully encouraged to engage with ICT and technology outside school. Each teacher and pupil has their own unique Purple Mash login and password. Computing work can be stored and saved using pupil login details, and homework or ‘2do’s’ are set for pupils to complete tasks at home which link with their current class learning. Each class also has  a display board which displays a range of computing/ICT related work. Children have access to other digital resources for Home Learning:

  • Education City
  • Rising Stars Reading Planet
  • SPAG.com
  • Times Tables Rockstars

All children will have Quality First Teaching. Any children with identified SEND or in receipt of Pupil Premium funding may have additional or different work to their peers, depending on their needs, in order to access the curriculum. As well as this, our school offers a demanding and varied curriculum which provides children with a range of opportunities to enable them to reach their full potential and consistently achieve highly from their starting points.

Impact

We want on our children to understand the consequences of using the internet and know how to keep themselves safe online. We intend our children to be responsible, competent, confident and creative users of information and communication technology. Our Computing curriculum is high quality, well thought out and it is planned to demonstrate progression. If children are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following:

  • A reflection on standards achieved against the planned outcomes
  • Pupil discussions about their learning (pupil voice)
  • Children can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Children can analyse problems in computational terms, and have repeated practical experience in writing computer programs to solve such problems
  • Children can evaluate and apply information technology, including new or unfamiliar technologies, analytically, to solve problems
  • Children can recognise potential dangers, be aware of the need to stay safe in the digital world, and explain ways to do so

Long Term Plan

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